What do you need to play?

PER DUEL TEAM12 creatures + 12 tactics

Choose twelve different owned creatures and twelve different owned tactics. Shuffle the two decks separately; reveal two creatures. After a knockout, draw the next creature into the empty active slot. Include at most one Founder or Mythic Holo creature.

RIFT GUARDIAN PLAYER12 creatures + 12 tactics

Use the same personal deck rules in a mission. Rift Snare deals 2 damage to the Guardian. A defeated active creature is replaced from the shuffled creature deck.

SHARED BOSS PACK2 boss versions + 12 behaviors

Choose Standard or Expert and shuffle that boss's twelve different behavior cards. Reveal one per round. Future bosses can each have their own two versions and twelve behaviors.

A future Basic Set should contain 12 different random creatures and 12 different random tactics, enough to start playing. Additional packs expand the collection. The 25 tactics below are one pool; a match deck always contains exactly 12 different designs.

01 / BEASTS

Creature cards

Thirty full-art fronts, including fifteen selected test cards and five holographic cards: Founder Fenara plus four Mythic Holo creatures. Choose twelve different cards for either mode; two act at a time and the rest form a shuffled replacement deck.

Selected 15 → · Fenara Holographic → · Four Mythic Holo cards →

10 CORE + 1 FOUNDER + 15 EXPANSION + 4 MYTHIC HOLO

Click a creature card to see your Monstra in 3D and bring it to life.

02 / TACTICS

All 25 tactic cards

One collection of 25 different designs. Before a duel or mission, choose any 12 different tactics you own and shuffle them into your personal deck. Select a card to see its presentation and effect. The new effects are playtest proposals.

TAC-01–25 · ONE COLLECTION
03 / SOLO OR CO-OP

Rift Guardian mission

Bring twelve different creatures and twelve different tactics. Choose Standard (44 HP) or Expert (48 HP). Select either boss card to open its 3D presentation, or a behavior card for its explanation. Standard allows a seal victory at 8 HP or less after round 12; Expert requires defeating the boss by the end of round 12. At least one player creature must survive. Shuffle all twelve behaviors and reveal one each round without replacement.

2 BOSS VERSIONS + 12 BEHAVIORS

Illustrated playtest deck.

These fronts use the standard 63 × 88 mm format. Every card carries a QR code. Creature copies use distinct 18-digit public IDs; tactics and boss cards share one QR code per design. The eleven new tactic effects still need balance testing. Public QR codes open the card profiles. Digital ownership registration is not yet available.

Try the QR identification demo →

Open the printable quick reference →
Open the duel playmat →
Open the Rift Guardian mission playmat →
View the shared card back →
Shared Monstra card back